---@class SkillEffect332100:BaseSkillEffect
SkillEffect332100 = ClientFight.CreateClass("SkillEffect332100",ClientFight.BaseSkillEffect)
local t = SkillEffect332100
---@param skill FightUsingSkill
---@param summon Fighter
function t:summonEnterSceneBefore(skill,summon)
    local fight = skill.fight
    local skillScriptParam = skill.skill.skillBean.f_SkillScriptParameter
    --偏移y
    local y = fight:random(skillScriptParam[1]) / 10000.0;
    if (fight:random(2) > 0) then
        summon.position.y = summon.position.y + y
    else
        summon.position.y = (summon.position.y - y);
    end
end

t.New()